Hi,

I am a 3D Artist with a 3 year experience working in the video games industry specializing in vehicle, weapon and prop production.

Apart the love for video games I have a great passion for all things mechanical and often  obsessive attention to details.

I always strive to push myself to the limit, exploring new ways and methods to improve my work.

Feel free to contact me if you think I could be an asset to your team.

 

Available for remote and in-studio(UK) work.

 

Contact:

           - Email: KylesFolder@gmail.com

           - LinkedIn: Kyle-kr

           - Artstation: Kyle-kr

           - Skype: Kyle-kr

           - Location: United Kingdom

 

Skills:

           - Hi-poly hard surface modeling

           - Low-poly modeling/LOD creation

           - Realistic PBR texturing

           - Lighting and rendering

 

Software:

           - Maya               - xNormal                    - Marmoset 2

           - 3ds Max          - Photoshop                - Unreal engine 3

           - ZBrush            - Substance Painter

 

Education:

Derby University 2010 –2013

BA Hons: Computer Games Modeling & Animation

 

Professional Experience:

Digital Cybercherries Ltd.

December 2015 – July 2016 (8 months)Remote

Worked on the following titles:

 

- New Retro Arcade: Neon (prop modeling, texturing)

- Hypercharge (prop/weapon modeling high to low poly)

 

 

EXIS LLC.

October 2014 – November 2014 (2 months)Remote

Worked on the following titles:

 

- World of Tanks (vehicle modeling high to low poly)

 

 

Promotion Software GmbH

August 2014 – October 2014 (3 months)Remote

Worked on the following titles:

 

- "TBA" (prop/weapon modeling, texturing)

 

 

Polygonfabrik

August 2013 – April 2014 (9 months)Remote

Worked on the following titles:

 

- Emergency 5 (vehicle modeling, texturing, LOD's, damaged versions.)

 

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Have a good day!