2016. Locking Pliers (Substance Material Study) Textures: 2K PBR Tricount: 2K
2015. "KTM 125 SX Dirt Bike" (first time using Substance Painter) Textures: 4K PBR Tricount: 66K Rendered in Marmoset 2
2013. DIY Wind powered generator Textures: 1K Tricount: 2.5K Rendered in Marmoset 1
2013. Light Armoured Vehicle inspired by concept art design by Vitaliy Smyk aka "SID75" Textures: 2K Tricount: 9K Rendered in Marmoset 1
2014. Attack Drone based on the concept by Colin Geller aka "MeckanicalMind" Textures: 2K Tricount: 5K Rendered in Marmoset 1
2013. Brooklyn styled side-scrolling game environment for a university side-scrooling zombie game project. Built in Unreal 3 during the last semester of my last year at Derby University.
Responsible for all visible environment/props modelling, texturing and compiling in game engine including lighting and post-processing.
2013. A scene environment inspired by "The Midnight Meat Train" movie. Rendered real-time in Unreal Engine during the second semester of my last year in Derby University.
Stopped making environments after this.