2016.  Locking Pliers (Substance Material Study)   Textures: 2K PBR     Tricount: 2K

2015. "KTM 125 SX Dirt Bike" (first time using Substance Painter)    Textures: 4K PBR     Tricount: 66K      Rendered in Marmoset 2

 2013. DIY Wind powered generator      Textures: 1K      Tricount: 2.5K      Rendered in Marmoset 1

2013. Light Armoured Vehicle  inspired by concept art design by  Vitaliy Smyk aka "SID75"         Textures: 2K      Tricount: 9K      Rendered in Marmoset 1

2014. Attack Drone based on the concept by Colin Geller aka "MeckanicalMind"        Textures: 2K      Tricount: 5K      Rendered in Marmoset 1

2013. Brooklyn styled side-scrolling game environment for a university side-scrooling zombie game project. Built in Unreal 3 during the last semester of my last year at Derby University.

Responsible for all visible environment/props modelling, texturing  and compiling in game engine including lighting and post-processing.

2013. A scene environment inspired by "The Midnight Meat Train" movie. Rendered real-time in Unreal Engine during the second semester of my last year in Derby University.

Stopped making environments after this.

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